Clash of Critters Island Goldrush Guide & Formation
Structure
- Enrollment (1 day): form or join a 4-player team. Pick teammates near your progression — enemy strength scales to the team’s level, and the Jul 1, 2026 patch added a confirmation prompt for large level gaps.
- League phases (~1 week each, 3 phases incl. enrollment): teams are randomly assigned to one of four colour leagues; a random member becomes League Leader and can appoint Elites and Vanguards (territory marking, announcements, reduced Energy costs). Inactive leaders (24 h) are auto-replaced.
- Duneside Tournament — the final phase; since Aug 12, 2026 the Deepsea Dive map runs both the regular event and a 3-round tournament, with shells that spawn periodically for league points and a themed avatar frame.
Energy Drinks and the Tired debuff
Energy Drinks drop from the Pinball Machine’s centre card slot (and the mid-right slot) during the event. Each player may attack up to 100 times per daily reset, spending a minimum of 10 Energy per attack at level 1; after 10 attacks the Tired debuff starts and scales the cost:
| Attacks today | Tired | Cost at Energy level 1 | at level 5 | at level 10 |
|---|---|---|---|---|
| ≤10 | 0% | 10 | 50 | 100 |
| 11–15 | 20% | 12 | 60 | 120 |
| 16–20 | 50% | 15 | 75 | 150 |
| 21–25 | 80% | 18 | 90 | 180 |
| 26–30 | 100% | 20 | 100 | 200 |
| 31–35 | 200% | 30 | 150 | 300 |
| 36–40 | 300% | 40 | 200 | 400 |
| 41+ | 500% | 60 | 300 | 600 |
Unspent Energy is refunded if the tile falls before your attack resolves. Rock T3 trials need 5,000 Energy used; Voltkit’s T4 needs 20,000.
Tiles
| Tile | Size | Gold / hour | Defenders | First-occupation reward |
|---|---|---|---|---|
| Small Field | 1×1 | 60 | 100 | 20 pinballs, 2,500 candy, 1 capsule |
| Field | 1×2 / 2×1 | 180 | 160 | 40 pinballs, 2,500 candy, 2 capsules |
| Large Field (Gold) | 2×2 | 360 | 320 | 100 pinballs, 10k candy, 5 capsules |
| Large Field (Box, resets daily) | 2×2 | 360 | 320 | 90 pinballs, 5,600 candy, 5 capsules |
| Gold Mine | 3×2 | 600 | 540 | 120 pinballs, 18k candy, 5 capsules |
| Large Gold Mine | 3×3 | 960 | 760 | 180 pinballs, 24k candy, 10 capsules |
| Gold Vein | 4×4 | 1,800 | 1,000 | 360 pinballs, 50k candy, 20 capsules |
Prioritise Gold Mine icons; tiles near your base gain extra defenders (Jul 1, 2026). A league that loses everything can still win on stored gold.
Kill counts, streaks, rankings
Team kill milestones pay from 40 kills (100 pinballs) up to 10,000 kills (20 capsules); win streaks pay up to a 30-streak (5 capsules). Daily kill and league rankings settle at 00:00 UTC; team (squad) rankings pay per phase, and the last day is a “silent day” with no team rewards — push early. Merit from daily quests is shared, and since Jul 1, 2026 league rewards are paid on the final day with MVP rewards for top players.
Goldrush formation
Goldrush battles are fought at a uniform Lvl 500 (Jul 15, 2026), so it is the mode where a good kit on a low-level account still wins. The official Lightning guide’s pick is Zappur + Voltfawn: Zappur’s Knockback and DMG-amp aura in front, Voltfawn’s piercing lance behind. Add Cheerling beside the weakest lane and Frugling for AoE. Deploy your strongest formation before each attack; rally attacks merge teammates’ formations. Arena formations in the Duneside tournament can be viewed and shared (Jul 1, 2026).
Why Goldrush matters beyond gold
It is the only free Glitter Fruit source (daily team reward — see Glitter Tatari), it feeds Rock T3 trials, and it is where a themed decoration set (Goldrush Road) and avatar frames come from.
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