Jarachnid – Grass Tank
In-game bio: “Jarachnid despises filthy, smelly Zobos, yet still steps up whenever they come near. The earth's precious environment is all we have, and Jarachnid protects it with every bit of power available.”
Jarachnid stats and skill
| Element | Grass — deals 200% to Rock, 50% to Fire |
|---|---|
| Role | Tank (usual position: front row) |
| Rarity | Gold |
| Stat grades | Attack E (very low) · HP D (low) · Defense D (low) |
| Skill | Verdant Shield [AoE, Shield, Stun]: Shoots green bubbles to deal AoE damage. If a Liquid Shield is not active, stop attacking and generates one. When the shield breaks, inflicts Stun on nearby enemies. |
| Evolution line | Sackling → Jarachnid → Terracrawler → Weaverfang |
| Next evolution | Terracrawler at 6 bronze stars |
| Evolution trial | Feed Jarachnid to increase stats 3 times. |
| Tier (overall) | B |
How to use Jarachnid
Deploy Jarachnid in the front row, where it absorbs the first Zobos of each wave. As a Grass Tatari it should face Rock Zobos and avoid lanes with Fire Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. It applies crowd control, which buys time for slower damage dealers behind it. Its support effect only reaches nearby allies, so place the Tatari you want buffed right next to it. Jarachnid is T2 — the line gets its full kit at Weaverfang, so treat this form as a stepping stone.
Tier verdict for the Sackling line (B): Grass Tank that regenerates a Liquid Shield; Weaverfang (T4) is tanky but passive.
Sackling line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Sackling line (only the base skill differs per form).
| Base | Dewdrop: Generates a Liquid Shield. While Liquid Shield is active, shoots green bubbles to deal AoE damage. |
|---|---|
| Level 3 | Liquid Shield: Whenever shield value changes, has a chance to shoot green bubbles horizontally and deal AoE damage. |
| Level 5 | Spider Web: Shoots a spider web, dealing large AoE damage with a chance to inflict Spider Web: Bind. |
| Level 7 | Spider Lair: Continuously summons small spiders that charge forward. The spiders can be attacked and explode upon death to deal AoE damage. |
Feeding upgrades
Feeding Jarachnid raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | D | ATK increases by 5%. | — |
| 2 | HP | C | HP increases by 10%. | — |
| 3 | Defense | C | DEF increases by 10%. | — |
| 4 | Attack | C | ATK increases by 10%. | 2 |
| 5 | HP | B | HP increases by 25%. | 4 |
| 6 | Defense | B | DEF increases by 25%. | 6 |
| 7 | Attack | B | ATK increases by 25%. | 12 |
| 8 | HP | A | HP increases by 40%. | 18 |
| 9 | Defense | A | DEF increases by 40%. | 24 |
| 10 | Attack | A | ATK increases by 40%. | 30 |
| 11 | HP | S | HP increases by 50%. | 36 |
| 12 | Defense | S | DEF increases by 50%. | 45 |
| 13 | Attack | S | ATK increases by 50%. | 54 |
| 14 | HP | SS | HP increases by 55%. | 63 |
| 15 | Defense | SS | DEF increases by 55%. | 72 |
| 16 | Attack | SS | Attack increases by 55%. | 78+ |
Where Jarachnid appears in Badge Dojo
Opponent trainers field Jarachnid on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 3-2 (Falmer)
- Fire Dojo 3-3 (Bendana)
- Grass Dojo 2-2 (Cap)
- Grass Dojo 2-4 (Miles)
- Grass Dojo 2-6 (Berrie)
- Grass Dojo 2-7 (Spiky)
- Grass Dojo 3-1 (Vixie)
- Grass Dojo 3-4 (Stephie)
- Grass Dojo 3-6 (Grady)
- Grass Dojo 3-8 (Berrie)
- Grass Dojo 3-10 (Mycelia)
Other Grass Tanks
Manteeny · Orchitoria · Pearpair · Serrabloom · Stalkerix
Data re-read:
← Sackling · All Tatari · Terracrawler → · How evolution works