Capobeetle – Grass Specialist
In-game bio: “Shades on, world gone. Capobeetle is convinced the sunglasses bumped the rizz straight off the charts. Obviously, that calls for 100 selfies at the gym.”
Capobeetle stats and skill
| Element | Grass — deals 200% to Rock, 50% to Fire |
|---|---|
| Role | Specialist (usual position: beside allies) |
| Rarity | Gold |
| Stat grades | Attack D (low) · HP D (low) · Defense E (very low) |
| Skill | Mugrush [Invincible, AoE, Fragile]: Gains Invincibility and dashes forward, dealing AoE damage and inflicting Fragile. |
| Favourite foods | Matcha Choco Cake, Strawberry Roll, Skewer, Cookies |
| Evolution line | Goonbug → Capobeetle → Donscarab → Beetleknight |
| Next evolution | Donscarab at 18 stars |
| Evolution trial | Feed Capobeetle to increase stats 3 times. |
| Tier (overall) | A |
| Tier (Horde Invasion) | B |
How to use Capobeetle
Deploy Capobeetle in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Grass Tatari it should face Rock Zobos and avoid lanes with Fire Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Capobeetle is T2 — the line gets its full kit at Beetleknight, so treat this form as a stepping stone.
Tier verdict for the Goonbug line (A): Grass Specialist that dashes with Invincibility, Knockback and Fragile; Beetleknight (T4) carries a Weaken/Boost kit. Great on boss stages; the launch code literally handed one out.
Goonbug line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Goonbug line (only the base skill differs per form).
| Base | Bugrush: Grants invincibility and dashes forward, dealing AoE damage. |
|---|---|
| Level 3 | Vital Fumes: Attacks grant allies from behind Exhaust: DMG Boost and Exhaust: ATK Boost. |
| Level 5 | Airborne Ops: Periodically deals extra small AoE damage in the surrounding area while attacking. |
| Level 7 | Chain Charge: Periodically summons a Goonbug ally for an offensive charge. |
Horde verdict (B): Level 7 summons a Goonbug ally for charges; good burst, less team value than the Invincibility/Fragile lines.
Feeding upgrades
Feeding Capobeetle raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Defense | D | DEF increases by 5%. | — |
| 2 | HP | C | HP increases by 10%. | — |
| 3 | Attack | C | ATK increases by 10%. | — |
| 4 | HP | B | HP increases by 25%. | 2 |
| 5 | Defense | C | DEF increases by 10%. | 4 |
| 6 | Attack | B | ATK increases by 25%. | 6 |
| 7 | HP | A | HP increases by 40%. | 12 |
| 8 | Defense | B | DEF increases by 25%. | 18 |
| 9 | Attack | A | ATK increases by 40%. | 24 |
| 10 | Defense | A | DEF increases by 40%. | 30 |
| 11 | HP | S | HP increases by 50%. | 36 |
| 12 | Defense | S | DEF increases by 50%. | 45 |
| 13 | Attack | S | ATK increases by 50% | 54 |
| 14 | HP | SS | HP increases by 55%. | 63 |
| 15 | Defense | SS | DEF increases by 55%. | 72 |
| 16 | Attack | SS | ATK increases by 55%. | 72 |
Where Capobeetle appears in Badge Dojo
Opponent trainers field Capobeetle on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 3-3 (Goz)
- Water Dojo 3-6 (Glaya)
- Fire Dojo 3-5 (Xetis)
- Grass Dojo 2-3 (Xetis)
- Grass Dojo 2-5 (Sanflor)
- Grass Dojo 2-7 (Spiky)
- Grass Dojo 2-9 (Hunky)
- Grass Dojo 3-1 (Vixie)
- Grass Dojo 3-6 (Grady)
- Grass Dojo 3-8 (Berrie)
- Lightning Dojo 3-4 (Cap)
Data re-read: