TatariGrass › Goonbug

Goonbug – Grass Specialist

In-game bio: “Goonbug trains by doing five hundred sprints every day, and knows how to pretend to be a leaf to avoid danger. The perfect embodiment of brains and brawn combined. Well. The brain part is coming along nicely, at least.”

Goonbug stats and skill

ElementGrass — deals 200% to Rock, 50% to Fire
RoleSpecialist (usual position: beside allies)
RarityPurple
Stat gradesAttack D (low) · HP D (low) · Defense E (very low)
SkillBugrush [Invincible, AoE]: Gains Invincibility and dashes forward, dealing AoE damage.
Favourite foodsMatcha Choco Cake, Strawberry Roll, Skewer, Cookies
Evolution lineGoonbugCapobeetleDonscarabBeetleknight
Next evolutionCapobeetle at 6 bronze stars
Evolution trialAttempt Boss Challenge 10 times.
Tier (overall)A
Tier (Horde Invasion)B

How to use Goonbug

Deploy Goonbug in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Grass Tatari it should face Rock Zobos and avoid lanes with Fire Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Goonbug is T1 — the line gets its full kit at Beetleknight, so treat this form as a stepping stone.

Tier verdict for the Goonbug line (A): Grass Specialist that dashes with Invincibility, Knockback and Fragile; Beetleknight (T4) carries a Weaken/Boost kit. Great on boss stages; the launch code literally handed one out.

Goonbug line Horde Invasion skills

In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Goonbug line (only the base skill differs per form).

BaseBugrush: Grants invincibility and dashes forward, dealing AoE damage.
Level 3Vital Fumes: Attacks grant allies from behind Exhaust: DMG Boost and Exhaust: ATK Boost.
Level 5Airborne Ops: Periodically deals extra small AoE damage in the surrounding area while attacking.
Level 7Chain Charge: Periodically summons a Goonbug ally for an offensive charge.

Horde verdict (B): Level 7 summons a Goonbug ally for charges; good burst, less team value than the Invincibility/Fragile lines.

Feeding upgrades

Feeding Goonbug raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):

#StatGradeEffectStars needed
1DefenseDDEF increases by 5%.
2HPCHP increases by 10%.
3AttackCATK increases by 10%.
4HPBHP increases by 25%.2
5DefenseCDEF increases by 10%.4
6AttackBATK increases by 25%.6
7HPAHP increases by 40%.12
8DefenseBDEF increases by 25%.18
9AttackAATK increases by 40%.24
10DefenseADEF increases by 40%.30
11HPSHP increases by 50%.36
12DefenseSDEF increases by 50%.45
13AttackSATK increases by 50%54
14HPSSHP increases by 55%.63
15DefenseSSDEF increases by 55%.72
16AttackSSATK increases by 55%.72

Where Goonbug appears in Badge Dojo

Opponent trainers field Goonbug on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:

Data re-read:

All Tatari · Capobeetle → · How evolution works