Beetleknight – Grass Specialist
In-game bio: “Beetleknight, the diamond-armored hero, descends from the sky to take out evil with one punch. Saving lives? Absolutely. Showing off cool moves? That's a priority too.”
Beetleknight stats and skill
| Element | Grass — deals 200% to Rock, 50% to Fire |
|---|---|
| Role | Specialist (usual position: beside allies) |
| Rarity | Rainbow |
| Stat grades | Attack B (average) · HP B (average) · Defense B (average) |
| Skill | Luminous Dash [Invincible, AoE, Fragile, Knockback, HP Boost]: Gains Invincibility and dashes forward, dealing AoE damage while inflicting Fragile and Knockback. Beetleknight carries Aura: Grass, increasing Max HP for all allies whenever on the field. |
| Evolution line | Goonbug → Capobeetle → Donscarab → Beetleknight |
| Tier (overall) | A |
| Tier (Horde Invasion) | B |
How to use Beetleknight
Deploy Beetleknight in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Grass Tatari it should face Rock Zobos and avoid lanes with Fire Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. It applies crowd control, which buys time for slower damage dealers behind it. Beetleknight is the final form, which is where the line's rank is judged.
Tier verdict for the Goonbug line (A): Grass Specialist that dashes with Invincibility, Knockback and Fragile; Beetleknight (T4) carries a Weaken/Boost kit. Great on boss stages; the launch code literally handed one out.
Goonbug line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Goonbug line (only the base skill differs per form).
| Base | Bugrush: Grants invincibility and dashes forward, dealing AoE damage. |
|---|---|
| Level 3 | Vital Fumes: Attacks grant allies from behind Exhaust: DMG Boost and Exhaust: ATK Boost. |
| Level 5 | Airborne Ops: Periodically deals extra small AoE damage in the surrounding area while attacking. |
| Level 7 | Chain Charge: Periodically summons a Goonbug ally for an offensive charge. |
Horde verdict (B): Level 7 summons a Goonbug ally for charges; good burst, less team value than the Invincibility/Fragile lines.
Feeding upgrades
Feeding Beetleknight raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Defense | D | DEF increases by 5%. | — |
| 2 | HP | C | HP increases by 10%. | — |
| 3 | Attack | C | ATK increases by 10%. | — |
| 4 | HP | B | HP increases by 25%. | 2 |
| 5 | Defense | C | DEF increases by 10%. | 4 |
| 6 | Attack | B | ATK increases by 25%. | 6 |
| 7 | HP | A | HP increases by 40%. | 12 |
| 8 | Defense | B | DEF increases by 25%. | 18 |
| 9 | Attack | A | ATK increases by 40%. | 24 |
| 10 | Defense | A | DEF increases by 40%. | 30 |
| 11 | HP | S | HP increases by 50%. | 36 |
| 12 | Defense | S | DEF increases by 50%. | 45 |
| 13 | Attack | S | ATK increases by 50% | 54 |
| 14 | HP | SS | HP increases by 55%. | 63 |
| 15 | Defense | SS | DEF increases by 55%. | 72 |
| 16 | Attack | SS | ATK increases by 55%. | 72 |
Data re-read: