TatariFire › Pyropup

Pyropup – Fire Guardian

In-game bio: “The brightness of the small flame on the tail is an indicator of Pyropup's mood. When Pyropup is excited, the flame can even set grass alight.”

Pyropup stats and skill

ElementFire — deals 200% to Grass, 50% to Water
RoleGuardian (usual position: front row)
RarityPurple
Stat gradesAttack D (low) · HP D (low) · Defense E (very low)
SkillPyro Pillar [AoE]: Summons a fire pillar that deals AoE damage.
Favourite foodsBraised Meat, Ham Pasta, Skewer, Cookies
Evolution linePyropupPyrohoundHellhoundPyrodaemon
Next evolutionPyrohound at 6 bronze stars
Evolution trialFeed Pyropup 30 cookies.
Tier (overall)S
Tier (Horde Invasion)S

How to use Pyropup

Deploy Pyropup in the front row, where it absorbs the first Zobos of each wave. As a Fire Tatari it should face Grass Zobos and avoid lanes with Water Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Pyropup is T1 — the line gets its full kit at Pyrodaemon, so treat this form as a stepping stone.

Tier verdict for the Pyropup line (S): Strongest Fire frontline: fire pillars at T1 become Hellhound's massive AoE with Weaken and Pyrodaemon's Aura: Fire. Wiki strategy rates it above Ashlarva as a tank; with Sparkit behind it a Fire lane clears Grass waves easily.

Pyropup line Horde Invasion skills

In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Pyropup line (only the base skill differs per form).

BasePyro Pillar: Summons a fire pillar, dealing AoE damage.
Level 3Fire Serpent: Attacks have a chance to summon extra fire pillars that extend outward randomly.
Level 5Flame Halo: Periodically creates rings of fire orbs, dealing DoT damage in an area to nearby enemies.
Level 7Hellflame: Continuously summons powerful flame pillars in the surrounding area.

Horde verdict (S): Level 5 "Flame Halo" rings nearby enemies with DoT and level 7 "Hellflame" keeps summoning flame pillars around it — a frontline that clears its own lane. Counters the Grass bosses at waves 4, 8, 16, 20, 24, 28, 35.

Feeding upgrades

Feeding Pyropup raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):

#StatGradeEffectStars needed
1DefenseDDEF increases by 5%.
2AttackCATK increases by 10%.
3HPCHP increases by 10%.
4DefenseCDEF increases by 10%.2
5AttackBATK increases by 25%.4
6HPBHP increases by 25%.6
7DefenseBDEF increases by 25%.12
8AttackAATK increases by 40%.18
9HPAHP increases by 40%.24
10DefenseADEF increases by 40%.30
11DefenseSDEF increases by 50%.36
12AttackSATK increases by 50%.45
13HPSHP increases by 50%.54
14AttackSSATK increases by 55%.63
15HPsSHP increases by 55%.72
16AttackSSSATK increases by 60%.72

Where Pyropup appears in Badge Dojo

Opponent trainers field Pyropup on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:

Other Fire Guardians

Ignitoad · Lickflicker · Poakie · Sizzribb

Data re-read:

All Tatari · Pyrohound → · How evolution works