Frostpaw – Water DPS
In-game bio: “Frostpaw is used to a quiet life... Except for that one time [[Pyrohound|Pyrohound's]] flames got a little too close, and a yelp escaped before Frostpaw could stop it.”
Frostpaw stats and skill
| Element | Water — deals 200% to Fire, 50% to Lightning |
|---|---|
| Role | DPS (usual position: back row) |
| Rarity | Gold |
| Stat grades | Attack D (low) · HP D (low) · Defense E (very low) |
| Skill | Hail Burst [Slow, Split]: Fires an ice block that inflicts Slow and splits into smaller shards upon impact. |
| Favourite foods | Honey Ribs, Strawberry Roll, Fruit Jelly, Cookies |
| Evolution line | Frostnip → Frostpaw → Frostique → Frostluna |
| Next evolution | Frostique |
| Evolution trial | Feed Frostpaw to increase stats 3 times. |
| Tier (overall) | S |
| Tier (Horde Invasion) | A |
How to use Frostpaw
Deploy Frostpaw in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. It applies crowd control, which buys time for slower damage dealers behind it. Frostpaw is T2 — the line gets its full kit at Frostluna, so treat this form as a stepping stone.
Tier verdict for the Frostnip line (S): Slow on every ice block, AoE spread at higher forms and Aura: Water at Frostluna; the wiki calls it a "surprisingly good Water DPS" and it is the safest control project for a new account. Frostique's trial needs Chapter 8 Stage 80.
Frostnip line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Frostnip line (only the base skill differs per form).
| Base | Frost Block: Fires an ice block that slows enemies. |
|---|---|
| Level 3 | Ice Burst: Attacks have a chance to fire an extra Ice Block, dealing AoE damage with a chance to inflict Freeze. |
| Level 5 | Ice Scatter: Periodically fires scattered icicles that inflict Slow on enemies. |
| Level 7 | Frost Path: Paves an ice path forwards, dealing wide-range AoE damage with a chance to inflict Freeze. |
Horde verdict (A): Level 3 ice blocks can Freeze, level 5 scattered icicles Slow, level 7 "Frost Path" paves a wide-range Freeze lane — the best control line for the water-countered Fire bosses (waves 3, 10, 14, 21, 23, 29).
Feeding upgrades
Feeding Frostpaw raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | C | ATK increases by 10%. | — |
| 2 | Defense | D | DEF increases by 5%. | — |
| 3 | HP | C | HP increases by 10%. | — |
| 4 | Attack | B | ATK increases by 25%. | 2 |
| 5 | Defense | C | DEF increases by 10%. | 4 |
| 6 | HP | B | HP increases by 25%. | 6 |
| 7 | Attack | A | ATK increases by 40%. | 12 |
| 8 | Defense | B | DEF increases by 25%. | 18 |
| 9 | HP | A | HP increases by 40%. | 24 |
| 10 | Defense | A | DEF increases by 40% | 30 |
| 11 | Attack | S | ATK increases by 50%. | 36 |
| 12 | Defense | S | DEF increases by 50%. | 45 |
| 13 | HP | S | HP increases by 50%. | 54 |
| 14 | Attack | SS | ATK increases by 55%. | 63 |
| 15 | Defense | SS | DEF increases by 55%. | 72 |
| 16 | HP | SS | HP increases by 55%. | 72 |
Where Frostpaw appears in Badge Dojo
Opponent trainers field Frostpaw on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 2-3 (Cap)
- Water Dojo 2-6 (Hunky)
- Water Dojo 2-8 (Glaya)
- Water Dojo 3-5 (Skie)
- Water Dojo 3-7 (Spiky)
- Water Dojo 3-9 (Bedo)
- Water Dojo 3-10 (Felicia)
- Grass Dojo 3-1 (Vixie)
- Rock Dojo 3-1 (Olafur)
Other Water DPSs
Bubbit · Capypapa · Capywata · Dazopus · Dewgrub · Droppit
Data re-read: