TatariWater › Frostnip

Frostnip – Water DPS

In-game bio: “Frostnip may look cool and aloof, but the truth is, opening that mouth lets all the cold air out.”

Frostnip stats and skill

ElementWater — deals 200% to Fire, 50% to Lightning
RoleDPS (usual position: back row)
RarityPurple
Stat gradesAttack D (low) · HP D (low) · Defense E (very low)
SkillFrost Block [Slow]: Fires an ice block that inflicts Slow.
Favourite foodsHoney Ribs, Strawberry Roll, Fruit Jelly, Cookies
Evolution lineFrostnipFrostpawFrostiqueFrostluna
Next evolutionFrostpaw at 3 bronze stars
Evolution trialDefeat 300 Zobos while clearing stages.
Tier (overall)S
Tier (Horde Invasion)A

How to use Frostnip

Deploy Frostnip in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. It applies crowd control, which buys time for slower damage dealers behind it. Frostnip is T1 — the line gets its full kit at Frostluna, so treat this form as a stepping stone.

Tier verdict for the Frostnip line (S): Slow on every ice block, AoE spread at higher forms and Aura: Water at Frostluna; the wiki calls it a "surprisingly good Water DPS" and it is the safest control project for a new account. Frostique's trial needs Chapter 8 Stage 80.

Frostnip line Horde Invasion skills

In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Frostnip line (only the base skill differs per form).

BaseFrost Block: Fires an ice block that slows enemies.
Level 3Ice Burst: Attacks have a chance to fire an extra Ice Block, dealing AoE damage with a chance to inflict Freeze.
Level 5Ice Scatter: Periodically fires scattered icicles that inflict Slow on enemies.
Level 7Frost Path: Paves an ice path forwards, dealing wide-range AoE damage with a chance to inflict Freeze.

Horde verdict (A): Level 3 ice blocks can Freeze, level 5 scattered icicles Slow, level 7 "Frost Path" paves a wide-range Freeze lane — the best control line for the water-countered Fire bosses (waves 3, 10, 14, 21, 23, 29).

Feeding upgrades

Feeding Frostnip raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):

#StatGradeEffectStars needed
1AttackCATK increases by 10%.
2DefenseDDEF increases by 5%.
3HPCHP increases by 10%.
4AttackBATK increases by 25%.2
5DefenseCDEF increases by 10%.4
6HPBHP increases by 25%.6
7AttackAATK increases by 40%.12
8DefenseBDEF increases by 25%.18
9HPAHP increases by 40%.24
10DefenseADEF increases by 40%30
11AttackSATK increases by 50%.36
12DefenseSDEF increases by 50%.45
13HPSHP increases by 50%.54
14AttackSSATK increases by 55%.63
15DefenseSSDEF increases by 55%.72
16HPSSHP increases by 55%.72

Where Frostnip appears in Badge Dojo

Opponent trainers field Frostnip on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:

Other Water DPSs

Bubbit · Capypapa · Capywata · Dazopus · Dewgrub · Droppit

Data re-read:

All Tatari · Frostpaw → · How evolution works