Yawnelly – Water DPS
In-game bio: “Yawnelly's 'How to Nap' tutorial was just falling asleep mid-explanation. [[Sparkdoe]] took notes but learned nothing.”
Yawnelly stats and skill
| Element | Water — deals 200% to Fire, 50% to Lightning |
|---|---|
| Role | DPS (usual position: back row) |
| Rarity | Gold |
| Stat grades | Attack D (low) · HP E (very low) · Defense D (low) |
| Skill | Siphon Sphere [AoE, Heal]: Launches a water orb to deal AoE damage. Within a large area, drains HP from nearby healthy allies to boost orb damage and heal allies with low HP. |
| Evolution line | Lullely → Yawnelly → Souverelle → Somnrayna |
| Next evolution | Souverelle at 18 stars |
| Evolution trial | Feed Yawnelly to increase stats 3 times. |
| Tier (overall) | B |
How to use Yawnelly
Deploy Yawnelly in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Its support effect only reaches nearby allies, so place the Tatari you want buffed right next to it. Yawnelly is T2 — the line gets its full kit at Somnrayna, so treat this form as a stepping stone.
Tier verdict for the Lullely line (B): Water DPS that drains healthy allies to boost damage and heal the wounded; powerful but needs a formation built around it.
Lullely line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Lullely line (only the base skill differs per form).
| Base | Sapping Orb: Launches a water orb, dealing AoE DMG. Drains HP from nearby healthy allies to boost DMG and heal nearby allies with low HP. |
|---|---|
| Level 3 | Splash Shot: Attacks have a chance to fire 2 extra water orbs. |
| Level 5 | Bubble Pop: Launches a large bubble, dealing AoE damage with a chance to inflict Stun. |
| Level 7 | Jelly Pal: Periodically summons a jelly pal that deals AoE damage. |
Feeding upgrades
Feeding Yawnelly raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | HP | D | HP increases by 5%. | — |
| 2 | Attack | C | ATK increases by 10%. | — |
| 3 | HP | C | HP increases by 10%. | — |
| 4 | Defense | C | DEF increases by 10%. | 2 |
| 5 | Attack | B | ATK increases by 25%. | 4 |
| 6 | Defense | B | DEF increases by 25%. | 6 |
| 7 | Attack | A | ATK increases by 40%. | 12 |
| 8 | HP | B | HP increases by 25%. | 18 |
| 9 | Attack | S | ATK increases by 50%. | 24 |
| 10 | HP | A | HP increases by 40% | 30 |
| 11 | Attack | SS | ATK increases by 55%. | 36 |
| 12 | Defense | A | DEF increases by 40%. | 45 |
| 13 | HP | S | HP increases by 50%. | 54 |
| 14 | Defense | S | DEF increases by 50%. | 63 |
| 15 | HP | SS | HP increases by 55%. | 72 |
| 16 | Attack | SSS | ATK increases by 60%. | 78+ |
Where Yawnelly appears in Badge Dojo
Opponent trainers field Yawnelly on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 2-4 (Riven)
- Water Dojo 2-9 (Grady)
- Water Dojo 3-2 (Falmer)
- Water Dojo 3-4 (Riven)
- Water Dojo 3-5 (Skie)
- Water Dojo 3-6 (Glaya)
- Water Dojo 3-8 (Sirk)
- Water Dojo 3-10 (Felicia)
- Rock Dojo 3-5 (Miles)
- Lightning Dojo 3-7 (Spiky)
Other Water DPSs
Bubbit · Capypapa · Capywata · Dazopus · Dewgrub · Droppit
Data re-read: