Sparkit – Fire DPS
In-game bio: “Sparkit never misses a chance to get food. Nobody knows just how many snacks are already stashed away in that fluffy tail.”
Sparkit stats and skill
| Element | Fire — deals 200% to Grass, 50% to Water |
|---|---|
| Role | DPS (usual position: back row) |
| Rarity | Purple |
| Stat grades | Attack D (low) · HP D (low) · Defense E (very low) |
| Skill | Fire Orb: Shoots a small ball of fire. |
| Favourite foods | Honey Ribs, Ham Pasta, Pudding, Cookies |
| Evolution line | Sparkit → Flametail → Flarevix → Phantifox |
| Next evolution | Flametail at 6 bronze stars |
| Evolution trial | Shoot 2,400 pinballs. |
| Tier (overall) | A |
| Tier (Horde Invasion) | B |
How to use Sparkit
Deploy Sparkit in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Fire Tatari it should face Grass Zobos and avoid lanes with Water Zobos — the game shows a green thumb when the match-up is right. Sparkit is T1 — the line gets its full kit at Phantifox, so treat this form as a stepping stone.
Tier verdict for the Sparkit line (A): Back-row fireballs that bloom on impact; Phantifox (T4) boosts ATK for all allies with Aura: Fire. Wiki names Sparkit as the DPS to pair with Pyropup and Ashlarva.
Sparkit line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Sparkit line (only the base skill differs per form).
| Base | Fire Orb: Shoots a small ball of fire. |
|---|---|
| Level 3 | Foxflame: Attacks generate Foxflames. When enemies approach, releases all Foxflames to deal damage. |
| Level 5 | Scatterflame: Attacks have a chance to fire an extra Scatterflame. |
| Level 7 | Flame Sprout: Periodically summons Sparkit allies for a fiery performance. |
Horde verdict (B): Level 7 summons Sparkit allies for a fiery performance; decent sustained damage.
Feeding upgrades
Feeding Sparkit raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Defense | D | DEF increases by 5%. | — |
| 2 | Attack | C | ATK increases by 10%. | — |
| 3 | HP | C | HP increases by 10%. | — |
| 4 | Defense | C | DEF increases by 10%. | 2 |
| 5 | Attack | B | ATK increases by 25%. | 4 |
| 6 | HP | B | HP increases by 25%. | 6 |
| 7 | Defense | B | DEF increases by 25%. | 12 |
| 8 | Attack | A | ATK increases by 40%. | 18 |
| 9 | HP | A | HP increases by 40%. | 24 |
| 10 | Attack | S | ATK increases by 50%. | 30 |
| 11 | Defense | A | DEF increases by 40%. | 36 |
| 12 | Attack | SS | ATK increases by 55%. | 45 |
| 13 | HP | S | HP increases by 50% | 54 |
| 14 | Defense | S | DEF increases by 50%. | 63 |
| 15 | Attack | SSS | ATK increases by 60%. | 72 |
| 16 | HP | SS | HP increases by 55%. | 72 |
Where Sparkit appears in Badge Dojo
Opponent trainers field Sparkit on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Fire Dojo 1-5 (Haymie)
Other Fire DPSs
Azurion · Blastniff · Blueflick · Cindermunk · Embertail · Flameow
Data re-read: