Cindermunk – Fire DPS
Cindermunk stats and skill
| Element | Fire — deals 200% to Grass, 50% to Water |
|---|---|
| Role | DPS (usual position: back row) |
| Rarity | Blue |
| Stat grades | Attack D (low) · HP E (very low) · Defense E (very low) |
| Skill | Pinecone Mine [AoE, Planting]: Plants a Pinecone Mine that deals limited AoE damage when triggered. |
| Favourite foods | Matcha Choco Cake, Strawberry Roll, Skewer, Cookies |
| Evolution line | Cindermunk → Embertail |
| Next evolution | Embertail at 4 stars |
| Tier (overall) | C |
How to use Cindermunk
Deploy Cindermunk in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Fire Tatari it should face Grass Zobos and avoid lanes with Water Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Cindermunk is T1 — the line gets its full kit at Embertail, so treat this form as a stepping stone.
Tier verdict for the Cindermunk line (C): Pinecone mines that can hit every lane from the centre; low HP, best as centre support early on.
Cindermunk line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Cindermunk line (only the base skill differs per form).
| Base | Pinecone Mine: Plants a Pinecone Mine that deals limited AoE damage when triggered. |
|---|---|
| Level 3 | Pinecone Bomb: Attacks have a chance to fire an extra Pinecone Bomb, dealing limited-range AoE damage with a chance to inflict Stun. |
| Level 5 | Fluff Ranger: Periodically summons Cindermunk to plant mines on the battlefield, which deal limited AoE damage when triggered. |
| Level 7 | Hold Steady: Plants a minefield that deal wide-range AoE damage after a short delay. |
Feeding upgrades
Feeding Cindermunk raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | HP | D | HP increases by 5%. | — |
| 2 | Defense | D | DEF increases by 5%. | — |
| 3 | Attack | C | ATK increases by 10%. | — |
| 4 | HP | C | HP increases by 10%. | 2 |
| 5 | Defense | C | DEF increases by 10%. | 4 |
| 6 | Attack | B | ATK increases by 25%. | 6 |
| 7 | HP | B | HP increases by 25%. | 12 |
| 8 | Defense | B | DEF increases by 25%. | 18 |
| 9 | Attack | A | ATK increases by 40%. | 24 |
| 10 | HP | A | HP increases by 40%. | 30 |
Where Cindermunk appears in Badge Dojo
Opponent trainers field Cindermunk on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 1-1 (Miles)
- Water Dojo 1-4 (Bendana)
- Fire Dojo 1-1 (Goz)
- Fire Dojo 1-2 (Sperra)
- Fire Dojo 1-3 (Olafur)
- Fire Dojo 1-5 (Haymie)
- Rock Dojo 1-3 (Hargrid)
- Lightning Dojo 1-3 (Falmer)
- Lightning Dojo 1-5 (Sperra)
Other Fire DPSs
Azurion · Blastniff · Blueflick · Flameow · Flametail · Flarevix
Data re-read: