Skinklet – Water Specialist
In-game bio: “Skinklet tries so hard to avoid everyone, Tatari and Zobos alike. Still, hiding doesn't always work... especially when blending into a seat cushion and getting sat on.”
Skinklet stats and skill
| Element | Water — deals 200% to Fire, 50% to Lightning |
|---|---|
| Role | Specialist (usual position: beside allies) |
| Rarity | Purple |
| Stat grades | Attack E (very low) · HP D (low) · Defense D (low) |
| Skill | Bubbles [AoE, Invisible]: Launches bubbles to deal AoE damage. Becomes Invisible after taking certain amount of damage. Prioritizes attacking enemies in the back while Invisible. |
| Evolution line | Skinklet → Skinkoon → Ninjaguana → Hychroma |
| Next evolution | Skinkoon at 6 bronze stars |
| Evolution trial | Purchase any 5 buildings. Give Skinklet a hiding spot! |
| Tier (overall) | B |
How to use Skinklet
Deploy Skinklet in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Skinklet is T1 — the line gets its full kit at Hychroma, so treat this form as a stepping stone.
Tier verdict for the Skinklet line (B): Water Specialist that turns Invisible and gains ATK; Hychroma (T4) added Jul 15, 2026. Niche duelist.
Skinklet line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Skinklet line (only the base skill differs per form).
| Base | Bubbles: Launches bubbles, dealing AoE damage. Becomes invisible after taking certain amount of damage. While Invisible, prioritizes attacking enemies behind itself. |
|---|---|
| Level 3 | Vortex Sap: Attacks have a chance to summon an extra waterspout that continuously deals small AoE damage and inflicts Slow. |
| Level 5 | Great Vortex: Periodically summons a large waterspout that continuously deals large AoE damage. |
| Level 7 | Technique: Veil: Summons several waterspouts. Invisible Skinkoon allies will emerge to attack enemies with whirlpools. |
Feeding upgrades
Feeding Skinklet raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | D | ATK increases by 5%. | — |
| 2 | HP | C | HP increases by 10%. | — |
| 3 | Defense | C | DEF increases by 10%. | — |
| 4 | Attack | C | ATK increases by 10%. | 2 |
| 5 | HP | B | HP increases by 25%. | 4 |
| 6 | Defense | B | DEF increases by 25%. | 6 |
| 7 | Attack | B | ATK increases by 25%. | 12 |
| 8 | HP | A | HP increases by 40%. | 18 |
| 9 | Defense | A | DEF increases by 40%. | 24 |
| 10 | HP | S | HP increases by 50%. | 30 |
| 11 | Attack | A | ATK increases by 40%. | 36 |
| 12 | HP | SS | HP increases by 55%. | 45 |
| 13 | Defense | S | DEF increases by 50%. | 54 |
| 14 | Attack | S | ATK increases by 50%. | 63 |
| 15 | HP | SSS | HP increases by 60%. | 72 |
| 16 | Defense | SS | DEF increases by 55%. | 78+ |
Where Skinklet appears in Badge Dojo
Opponent trainers field Skinklet on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 1-3 (Falmer)
- Water Dojo 1-6 (Sirk)
- Water Dojo 1-8 (Bedo)
- Water Dojo 1-10 (Felicia)
- Water Dojo 2-1 (Skie)
- Water Dojo 2-4 (Riven)
- Water Dojo 2-6 (Hunky)
- Rock Dojo 2-4 (Xetis)
- Lightning Dojo 2-5 (Stephie)
Data re-read: