Shellshy – Water Guardian
Shellshy stats and skill
| Element | Water — deals 200% to Fire, 50% to Lightning |
|---|---|
| Role | Guardian (usual position: front row) |
| Rarity | Blue |
| Stat grades | Attack E (very low) · HP D (low) · Defense E (very low) |
| Skill | Bubble Wave [AoE]: Fires a wave of bubbles that deal AoE damage. |
| Favourite foods | Braised Meat, Sandwich, Pudding, Cookies |
| Evolution line | Shellshy → Boldclaw |
| Next evolution | Boldclaw at 6 stars |
| Tier (overall) | C |
How to use Shellshy
Deploy Shellshy in the front row, where it absorbs the first Zobos of each wave. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Shellshy is T1 — the line gets its full kit at Boldclaw, so treat this form as a stepping stone.
Tier verdict for the Shellshy line (C): "Good early game tank", pairs with Droppit's slows; replace once Waddledo or Cribbler arrives.
Shellshy line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Shellshy line (only the base skill differs per form).
| Base | Bubble Wave: Fires a wave of bubbles, dealing AoE damage. |
|---|---|
| Level 3 | Bubble Line: Attacks have a chance to fire and extra Bubble Wave, dealing AoE damage. |
| Level 5 | Bubble Shield: Periodically heals itself. Surplus healing is converted into a Shield. |
| Level 7 | Super Bubble: Launches super bubbles, dealing wide-range AoE damage and inflicting Slow. |
Feeding upgrades
Feeding Shellshy raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Defense | D | DEF increases by 5%. | — |
| 2 | Attack | D | ATK increases by 5%. | — |
| 3 | HP | C | HP increases by 10%. | — |
| 4 | Defense | C | DEF increases by 10%. | 2 |
| 5 | HP | B | HP increases by 25%. | 4 |
| 6 | Attack | C | ATK increases by 10%. | 6 |
| 7 | HP | A | HP increases by 40%. | 12 |
| 8 | Defense | B | DEF increases by 25%. | 18 |
| 9 | Attack | B | ATK increases by 25%. | 24 |
| 10 | HP | S | HP increases by 50%. | 30 |
Where Shellshy appears in Badge Dojo
Opponent trainers field Shellshy on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 1-1 (Miles)
- Water Dojo 1-2 (Corrie)
- Water Dojo 1-3 (Falmer)
- Water Dojo 1-5 (Stella)
- Grass Dojo 1-2 (Bru)
- Grass Dojo 1-3 (Glas)
- Grass Dojo 1-5 (Riven)
- Rock Dojo 1-2 (Glas)
- Rock Dojo 1-6 (Neon)
- Lightning Dojo 1-1 (Riven)
- Lightning Dojo 1-4 (Miles)
- Lightning Dojo 1-5 (Sperra)
Other Water Guardians
Clawzor · Cribbler · Cribking · Dreadclaw
Data re-read: