TatariFire › Ignisnap

Ignisnap – Fire DPS

In-game bio: “Ignisnap evolved blue horns to better sense humans. Scorch Blast is just a way to get your attention to come play.”

Ignisnap stats and skill

ElementFire — deals 200% to Grass, 50% to Water
RoleDPS (usual position: back row)
RarityGold
Stat gradesAttack C (below average) · HP E (very low) · Defense E (very low)
SkillScorchblast [AoE, Burn]: Shoots a ball of fire that deals AoE damage and inflicts Burn.
Favourite foodsBraised Meat, Curry Omelete, Skewer, Cookies
Evolution lineBlueflickIgnisnapAzurionNewflamander
Next evolutionAzurion at 6 bronze stars
Evolution trialFeed Ignisnap to increase stats 3 times.
Tier (overall)A
Tier (Horde Invasion)B

How to use Ignisnap

Deploy Ignisnap in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Fire Tatari it should face Grass Zobos and avoid lanes with Water Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Ignisnap is T2 — the line gets its full kit at Newflamander, so treat this form as a stepping stone.

Tier verdict for the Blueflick line (A): "A generic Fire DPS — use it against Grass Zobos"; Newflamander (T4) adds Aura: Fire. Strong early project (clashcritters rates it S among starters), fades into a solid A once you have Shrimpyro or Sparkit.

Blueflick line Horde Invasion skills

In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Blueflick line (only the base skill differs per form).

BaseEmber Pop: Shoots a ball of fire, dealing limited AoE damages and burning enemies.
Level 3Rapid Fire: Attacks have a chance to fire 3 extra fire orbs.
Level 5Fire Trigger: When inflicting Burn, there is a chance to fire a follow-up fire orb at the target location.
Level 7Blazing Path: Paves a blazing path forward, dealing wide-range AoE damage with a chance to inflict Burn.

Horde verdict (B): Level 7 "Blazing Path" paves a Burn lane forward; straightforward Fire damage.

Feeding upgrades

Feeding Ignisnap raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):

#StatGradeEffectStars needed
1DefenseDDEF increases by 5%.
2HPDHP increases by 5%.
3DefenseCDEF increases by 10%.
4HPCHP increases by 10%.2
5AttackBATK increases by 25%.4
6DefenseBDEF increases by 25%.6
7HPBHP increases by 25%.12
8AttackAATK increases by 40%.18
9DefenseADEF increases by 40%.24
10AttackSATK increases by 50%.30
11HPAHP increases by 40%.36
12AttackSSATK increases by 55%.45
13DefenseSDEF increases by 50%.54
14HPSHP increases by 50%.63
15AttackSSSATK increases by 60%.72
16DefenseSSDEF increases by 55%.72

Where Ignisnap appears in Badge Dojo

Opponent trainers field Ignisnap on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:

Other Fire DPSs

Blastniff · Cindermunk · Embertail · Flameow · Flametail · Flarevix

Data re-read:

← Blueflick · All Tatari · Azurion → · How evolution works