Borelord – Rock Specialist
In-game bio: “Borelord is the self-proclaimed master planner of camp. All buildings must be placed according to the grand design!”
Borelord stats and skill
| Element | Rock — deals 200% to Lightning, 50% to Grass |
|---|---|
| Role | Specialist (usual position: beside allies) |
| Rarity | Red |
| Stat grades | Attack C (below average) · HP D (low) · Defense C (below average) |
| Skill | Soaring Sunder [AoE, Stun, Knockback, Shredded]: Swipes claw to deal large AoE damage. Sometimes launches a heavy attack that inflicts Stun and Knockback on enemies to force them into adjacent rows, or inflicts Shredded on enemies that cannot be knocked back. |
| Evolution line | Drilleroo → Cragolin → Borelord |
| Tier (overall) | B |
How to use Borelord
Deploy Borelord in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Rock Tatari it should face Lightning Zobos and avoid lanes with Grass Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. It applies crowd control, which buys time for slower damage dealers behind it. Borelord is the final form, which is where the line's rank is judged.
Tier verdict for the Drilleroo line (B): Rock Specialist with Stun + Knockback heavy hits; three stages, retreat skill "Where To?" in Horde.
Drilleroo line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Drilleroo line (only the base skill differs per form).
| Base | Whirl Claw: Swipes at enemies in front. After several attacks, inflicts Knockback on at most 2 enemies and forces them into adjacent rows. Inflicts Shredded on enemies that cannot be Knocked Back. |
|---|---|
| Level 3 | Shredding Stab: Attacks have a chance to launch an extra stab forward, dealing AoE damage and inflicting DEF Down. Gains DEF Boost based on the number of enemies hit. |
| Level 5 | Crowd Crusher: Periodically gains a Sunder Shield. Value of the shield is based on the number of enemies nearby. The more enemies, the higher the shield value. |
| Level 7 | Where To?: Able to move above the deployment area. Periodically gains Prepared. After moving, expends Prepared to deal large AoE damage. When in Danger, retreats and recovers HP while losing this skill's effect for some time. |
Feeding upgrades
Feeding Borelord raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | C | ATK increases by 5%. | — |
| 2 | Defense | C | DEF increases by 5%. | — |
| 3 | HP | D | HP increases by 5%. | — |
| 4 | Attack | B | ATK increases by 25%. | 2 |
| 5 | Defense | B | DEF increases by 25%. | 4 |
| 6 | HP | C | HP increases by 10%. | 6 |
| 7 | Attack | A | ATK increases by 40%. | 12 |
| 8 | Defense | A | DEF increases by 40%. | 18 |
| 9 | HP | B | HP increases by 25%. | 24 |
| 10 | Attack | S | ATK increases by 50%. | 30 |
| 11 | Defense | S | DEF increases by 50%. | 36 |
| 12 | HP | A | HP increases by 40%. | 45 |
| 13 | Attack | SS | DEF increases by 55%. | 54 |
| 14 | Defense | S | DEF increases by 50%. | 63 |
| 15 | HP | S | HP increases by 50%. | 72 |
| 16 | Attack | SSS | ATK increases by 60%. | 78+ |
Data re-read: