Zapup – Lightning Guardian
Zapup stats and skill
| Element | Lightning — deals 200% to Water, 50% to Rock |
|---|---|
| Role | Guardian (usual position: front row) |
| Rarity | Blue |
| Stat grades | Attack D (low) · HP E (very low) · Defense E (very low) |
| Skill | Volt Bolt [Chain]: Unleashes a chain of lightning. |
| Favourite foods | Tempura Plate, Fluff Candy, Bolt Pudding, Cookies |
| Evolution line | Zapup → Zapooch |
| Next evolution | Zapooch at 1 stars |
| Tier (overall) | C |
How to use Zapup
Deploy Zapup in the front row, where it absorbs the first Zobos of each wave. As a Lightning Tatari it should face Water Zobos and avoid lanes with Rock Zobos — the game shows a green thumb when the match-up is right. Zapup is T1 — the line gets its full kit at Zapooch, so treat this form as a stepping stone.
Tier verdict for the Zapup line (C): Your tutorial starter; it must evolve into Zapooch at 1 star and stays an early-game chain-lightning Guardian.
Zapup line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Zapup line (only the base skill differs per form).
| Base | Volt Bolt: Unleashes a chain of lightning. |
|---|---|
| Level 3 | Forked Bolt: Attacks have a higher chance to trigger an extra Bolt Storm. |
| Level 5 | Canine Pal: Periodically summons a Zapup ally, unleashing chain lightning that damages enemies in its path. |
| Level 7 | Gigavolt: Electrifies the ground, dealing wide-range DoT damage. |
Feeding upgrades
Feeding Zapup raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | HP | D | HP increases by 5%. | — |
| 2 | Defense | D | DEF increases by 5%. | — |
| 3 | Attack | C | ATK increases by 10%. | — |
| 4 | HP | C | HP increases by 10%. | 2 |
| 5 | Defense | C | DEF increases by 10%. | 4 |
| 6 | Attack | B | ATK increases by 25%. | 6 |
| 7 | HP | B | HP increases by 25%. | 12 |
| 8 | Defense | B | DEF increases by 25%. | 18 |
| 9 | Attack | A | ATK increases by 40%. | 24 |
| 10 | HP | A | HP increases by 40%. | 30 |
Where Zapup appears in Badge Dojo
Opponent trainers field Zapup on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Fire Dojo 1-3 (Olafur)
- Fire Dojo 1-5 (Haymie)
- Fire Dojo 1-7 (Bedo)
- Grass Dojo 1-3 (Glas)
- Grass Dojo 1-7 (Hunky)
- Rock Dojo 1-1 (Sandflor)
- Rock Dojo 1-2 (Glas)
- Lightning Dojo 1-1 (Riven)
- Lightning Dojo 1-2 (Haymie)
- Lightning Dojo 1-3 (Falmer)
- Lightning Dojo 1-5 (Sperra)
- Lightning Dojo 1-8 (Hunky)
Other Lightning Guardians
Kittazap · Nekowatt · Voltazar · Voltkit · Voltling · Voltreaver
Data re-read: